I don't recommend doing that unless you're very very low on coolant though, engagements are finished faster when the ship stays at full power. More details on these classes can be found at their respective pages. If you turn coolant on and then set the total power limit to zero, heat will plummet even faster. The Lost Colony Roles PULSAR: Lost Colony features five playable roles in the game which are Captain, Pilot, Weapons Specialist, Scientist, and Engineer. It's a lot more varied and is objectively better gameplay. overclock or adjusting shield recharge when at power max) or even manning a turret for a short while. This gives the engineer time to do other things inbetween turning coolant on and off, like pumping capsules, adjusting power (e.g. Each role has its own responsibilities to perform aboard the ship. You can make a full tank of coolant last like 10-15 minutes of active combat without even lowering reactor power just by turning safety off, waiting for stability to drop to ~20-25% and then turning coolant on high until ~60-70% reactor heat, then repeating once it warms up again. There are five available classesCaptain, Pilot, Scientist, Weapons Specialist and Engineer. That's why the devs removed it a long time ago, it just wasn't fun and made for a worse experience. And it was inferior to just managing coolant properly. In fairness it's easier than explaining reactor mechanics, but telling new players to just stare at a reactor with an extinguisher out was pretty awful. Using a fire extinguisher was objectively terrible boring gameplay that nobody found fun, yet people participated in it because it was perceived to be the best way to cool the reactor and people kept telling new players that the extinguisher is the way to go. u/Galahir950's Server - Pulsar: Lost Colony Starport - įire extinguisher was never "better" than high coolant. Please message the mods if you'd like yours added to the sidebar. Though the idea for marines is pretty good though. ![]() ![]() For example a bigger ship with more weapons on board would require more people being the weapons specialist class to operate the multiple turrets. Please note - None of these servers are associated with either Leafy Games, or the mod's of this subreddit. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This subreddit was created Monday, September 30th at 12:05 AM. PULSAR: Lost Colony System Requirements Minimum: OS: Windows XP SP3 Processor: 2 GHz Dual Core RAM: 4 GB RAM Graphics: Intel HD 5000 (Shader Model 3) Storage: 10 GB available space Recommended: OS: Windows 10 Processor: 2. No meme spam, Memes are allowed however may be removed at Mod discretion. Spoilers in threads only on request of a user, we don't want to give everything away. Keep content focused on PULSAR: Lost Colony. Welcome to r/PulsarLostColony! These are the rules!
0 Comments
Leave a Reply. |